Players were supposed to have a dedicated Talisman inventory with up to 9 slots.Weeks after launch, the development team recognized that it would be more rewarding for players to farm challenging content efficiently repeatedly instead of overcoming extremely difficult content.Initially, Diablo 3 difficulty was influenced by WoW raiding.The RMAH was designed to help players trade in-game instead of using external websites or tools and was not designed as part of a "game as a service".The whole community - Blizzard employees, writers, streamers, and fans of the franchise - asked in-depth questions, and we have gathered all the important points: Cheng has joined the Diablo III team as a Senior Technical Game Designer after working on World of Warcraft Classic and The Burning Crusade. In light of Diablo III's 10-year anniversary, Blizzard veteran Wyatt Cheng has invited the community to an impromptu Q&A on Twitter where he replied to questions regarding Diablo III's development before the release of the Reaper of Souls expansion.
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